Game Crashes Upon Joining To Server

  • Whenever I hit "join game’ it will load into the server. I am able to do commands but as soon as I look around, place or break a block or move, my game will go bot responding and then crash altogether. The error that pops up in the game console is:

    A fatal error has been detected by the Java Runtime Environment:

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffaaef7d5d3, pid=11332, tid=6420

    JRE version: Java™ SE Runtime Environment (8.0_05-b13) (build 1.8.0_05-b13)

    Java VM: Java HotSpot™ 64-Bit Server VM (25.5-b02 mixed mode windows-amd64 compressed oops)

    Problematic frame:

    C [ig7icd64.dll+0x6d5d3]

    Failed to write core dump. Minidumps are not enabled by default on client versions of Windows

    An error report file with more information is saved as:


    Compiled method (c1) 31128 6396 3 bwn::a (11 bytes)
    total in heap [0x00000000034f4450,0x00000000034f5410] = 4032
    relocation [0x00000000034f4570,0x00000000034f4650] = 224
    main code [0x00000000034f4660,0x00000000034f4da0] = 1856
    stub code [0x00000000034f4da0,0x00000000034f4e98] = 248
    oops [0x00000000034f4e98,0x00000000034f4ea0] = 8
    metadata [0x00000000034f4ea0,0x00000000034f4ee0] = 64
    scopes data [0x00000000034f4ee0,0x00000000034f5298] = 952
    scopes pcs [0x00000000034f5298,0x00000000034f53e8] = 336
    dependencies [0x00000000034f53e8,0x00000000034f53f0] = 8
    nul chk table [0x00000000034f53f0,0x00000000034f5410] = 32

    If you would like to submit a bug report, please visit:

    The crash happened outside the Java Virtual Machine in native code.

    See problematic frame for where to report the bug.

    AL lib: (EE) alc_cleanup: 1 device not closed
    Java HotSpot™ 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
    Any Suggestions. If I cannot solve it, I will take advantage of the 24 period.

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